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Object Oriented Programming in JavaScript
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发布时间:2023-02-17

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Introduction

The JavaScript language, originally designed as a lightweight scripting language, has evolved to support more sophisticated object-oriented programming (OOP) paradigms. While early adopters used JavaScript for simple scripting, modern web developers now leverage object-oriented techniques to build dynamic and scalable web applications. This article explores the core principles of JavaScript object-oriented programming, including encapsulation, polymorphism, and inheritance, and provides practical examples of how these concepts can be implemented in JavaScript.


Object-Oriented Programming Goals

In JavaScript, the primary goals of object-oriented programming are:

  • Encapsulation: The ability to encapsulate data and methods within objects, ensuring data privacy and controlling access to methods.
  • Polymorphism: Allowing different objects to respond to the same method calls by overriding them in sub-classes.
  • Inheritance: Defining object behavior based on existing classes through sub-classing.

  • Defining a Class

    A JavaScript class is defined using a constructor function. When an instance of the class is created, the constructor initializes the object with specific properties and methods.

    function Foo() {    this.x = 1;    this.y = 2;}const obj = new Foo();

    This code snippet defines a Foo class with x and y properties initialized to 1 and 2, respectively. Each instance of Foo will have these properties.


    Prototypes Explained

    JavaScript objects inherit properties from a prototype chain. When a property is accessed, JavaScript first checks the object's own properties, then its prototype, and continues up the chain to the most basic Object.prototype.

    Object.prototype.inObj = 1;function A() {    this.inA = 2;}A.prototype.inAProto = 3;B.prototype = new A();B.prototype.constructor = B;function B() {    this.inB = 4;}B.prototype.inBProto = 5;const x = new B();console.log(x.inObj, x.inA, x.inAProto, x.inB, x.inBProto); // 1, 2, 3, 4, 5

    Defining and Calling Methods in a Class

    Methods can be assigned to a class's prototype, making them available to all instances of that class.

    function Foo() {    this.x = 1;}Foo.prototype.AddX = function(y) {    this.x += y;};const obj = new Foo();obj.AddX(5);

    Defining a Sub-Class

    Sub-classing allows objects to inherit properties and methods from a super-class.

    function A() {    this.x = 1;}A.prototype.DoIt = function() {    this.x += 1;};function B() {    A.call(this);    this.y = 2;}B.prototype.DoIt = function() {    A.prototype.DoIt.call(this);    this.y += 1;};const b = new B();console.log(b instanceof A, b instanceof B); // true, trueb.DoIt();

    Private Members

    JavaScript supports private members by leveraging closures within the constructor.

    function A() {    var x = 7;    this.GetX = function() {        return x;    };    this.SetX = function(newX) {        x = newX;    };}const obj = new A();const obj2 = new A();obj.SetX(14);console.log(obj.GetX(), obj2.GetX()); // 14, 7

    Conclusion

    This article demonstrates how JavaScript can be used to implement object-oriented programming concepts like encapsulation, polymorphism, and inheritance. By leveraging prototypes and closures, developers can create robust and scalable web applications. While JavaScript's prototype-based inheritance has unique challenges, it remains a powerful tool for modern web development.

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